Mani Shakib Pour wrote:
Well I think you have to stop moving to cast a spell
No, you can cast while moving
Mani Shakib Pour wrote:
and the time required for the spells will depend on their power, if they are healing or damaging spells, how powerful they are and how heavy the armor is that you wear. Generally what you do (in UO at least) is that you interupt higher level spells with lower level ones.
If someone starts casting a greater heal in UO which is a level 4 spell I either interupt it with a level 1-2 offensive spell or I block the heal by poisoning him making him unable to heal. In UO if you poison someone they first have to get rid of the poison before they can heal themselves. There are plenty of ways to balance out combat and spellcasting and while cooldowns might be one of them it certainly shouldn't be the only way used, I think it can add more depth if they have cooldowns mixed in with spells balanced in other ways.
Don't forget that people have to aim as well. Healing and running will therefore be pretty easy so I can see why they put that cooldown in. It does make me kinda feel uncomfortable since there might be more, but if there aren't, that's fine with me.
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