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 Post subject: The Noob part 6 preview
PostPosted: Fri Dec 19, 2008 10:23 pm 
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http://beta.thenoobcomic.com/df_preview/intro.html

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PostPosted: Fri Dec 19, 2008 10:42 pm 
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hm... was decent, but not really special. Part VII will be quite interesting as it will finally give us some information about Clan Cities :)

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PostPosted: Sat Dec 20, 2008 4:09 pm 
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Additional information was added to part 6 today.

Enjoy :)

Additional: They're patching the beta server right now so while I wait I'll answer a few things that I've read on the general forum.

"Does going red last ten minutes?" - No. It's actually an alignment hit, you can see your alignment as a bar under your stats. It's permanent until you raise your alignment again, for example by killing racial enemies. There is a temporary change when you HIT someone of your race (as opposed to kill him), i.e. you go rogue (grey) and you are KOS to the towns etc like a red, and if anyone kills you and they are the same race they get no alignment hit, but it's a brief, temporary status.

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"I wonder what happens right after you become red and are no longer bound in your starter town... Are you bound nowhere?" - I don't know where you get re-bound. Until very recently you stayed bound at your starter town and had to get the hell out of there as fast as you could upon respawning. Now it's been changed but I don't know how, sorry.

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"I'm hoping they have abilities that you can trigger that perform special melee attacks." - There are lots of power attacks and abilities that have to be unlocked and bought. I haven't tried any personally but I saw someone rave in chat of how much he loved knockback, which he had just bought.

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"If this is the first time he heart was racing while PvPing in an MMO for years, I must ask what kids of MMOs she's used to PvPing in." - Games where my heart was racing were mostly UO and AC1, for two reasons - because of guild and personal rivalries and because you dropped everything when you died. At the other end of the spectrum, I have almost fallen asleep a few times in instanced pvp areas in a very popular MMO. I actually decided to quit that game for good when I fell asleep in 1v1 against a guy and killed him, because my pet owned him while I zzz'd.

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Finally, I have been told by a friend who's in beta as well and who just read the update that he's seen a better direct damage spell than Mana Missile in action, and that it travelled much faster, almost as fast as arrows. WOOT!

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"This obviously was made by the reds of old days to fill the niche void that Trammel left them with. [...] Good luck in getting regular players that want to stay because I don't see that happening." - I am not sure if this was posted as a joke (it's a bit like going crazy at Blizzard about too much endgame PVE in WOW or at Turbine about the prevalence of lore in LOTRO, when those are the things that define the games). Hasn't there been a lot of information about the game's vision posted over the years by the Dread Lord Clau... ahem... by the devs! I mean by the devs! Anyway, if it's anything like past games, there'll be some clans that only kill their enemies, so if they are strong enough to protect their areas there will be places where new players are relatively safe. I don't like to look into an imaginary crystal ball and make predictions, but I'd imagine that it's how it would work out in practice, at least after the dust has settled.

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PostPosted: Sat Dec 20, 2008 11:11 pm 
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Nice :D Hadn't read the additional information yet

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